GeForce GTX 650 Ti Boost vs Radeon R8 M535DX

If you are going to buy a new graphics card and are choosing between GeForce GTX 650 Ti Boost and Radeon R8 M535DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 650 Ti Boost stacks up against Radeon R8 M535DX, check out specs charts below.

Main Specs

  GeForce GTX 650 Ti Boost Radeon R8 M535DX
Power consumption (TDP) 134 Watt
Interface PCIe 3.0 x16 IGP
Supplementary power connectors One 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors 2x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • GeForce GTX 650 Ti Boost is connected by PCIe 3.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 650 Ti Boost is build with Kepler architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 650 Ti Boost is 200 MHz higher, than Radeon R8 M535DX.
  • GeForce GTX 650 Ti Boost and Radeon R8 M535DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 16−18 0−1
ultra / 1080p 9−10
QHD / 1440p 3−4 0−1
low / 720p 30−35 1−2
medium / 1080p 21−24 0−1
The average gaming FPS of GeForce GTX 650 Ti Boost in Assassin's Creed Odyssey is 3100% more, than Radeon R8 M535DX.

Full Specs

  GeForce GTX 650 Ti Boost Radeon R8 M535DX
Architecture Kepler GCN 3.0
Code name GK106 Meso
Type Desktop Desktop
Release date 26 March 2013 18 April 2017
Pipelines 768 320
Core clock speed 980 MHz 780 MHz
Boost Clock 1033 MHz 891 MHz
Transistor count 2,540 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 62.7 billion/sec 17.82
Floating-point performance 1,585 gflops
Length 9.5" (24.1 cm)
Memory bus width 192 Bit
Memory clock speed 6.0 GB/s
Memory bandwidth 144.2 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.3 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA +
CUDA cores 768
Bus support PCI Express 3.0
Height 4.376" (11.1 cm)
SLI options +
Multi monitor support 4 Displays
HDMI +
HDCP +
Maximum VGA resolution 2048x1536
Audio input for HDMI Internal
3D Blu-Ray +
3D Gaming +
3D Vision +
3D Vision Live +
Bitcoin / BTC (SHA256) 54 Mh/s
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