GeForce GTX 960A vs Radeon R8 M535DX

In this comparison between GeForce GTX 960A and Radeon R8 M535DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 960A will be the best choice, for others Radeon R8 M535DX will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 960A
Radeon R8 M535DX

Main Specs

  GeForce GTX 960A Radeon R8 M535DX
Power consumption (TDP) 75 Watt
Interface MXM-B (3.0) IGP
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 960A is connected by MXM-B (3.0), and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 960A is build with Maxwell architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 960A is 249 MHz higher, than Radeon R8 M535DX.
  • GeForce GTX 960A and Radeon R8 M535DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8
QHD / 1440p 2−3 0−1
low / 720p 24−27 1−2
medium / 1080p 14−16 0−1
The average gaming FPS of GeForce GTX 960A in Assassin's Creed Odyssey is 2400% more, than Radeon R8 M535DX.

Full Specs

  GeForce GTX 960A Radeon R8 M535DX
Architecture Maxwell GCN 3.0
Code name GM107 Meso
Type Desktop Desktop
Release date 13 March 2015 18 April 2017
Pipelines 640 320
Core clock speed 1029 MHz 780 MHz
Boost Clock 1085 MHz 891 MHz
Transistor count 1,870 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 43.40 17.82
Floating-point performance 1,389 gflops
Memory bus width 128 Bit
Memory clock speed 5012 MHz
Memory bandwidth 80.19 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 5.0
Bitcoin / BTC (SHA256) 180 Mh/s