GeForce MX330 vs Radeon R8 M535DX
When choosing between GeForce MX330 and Radeon R8 M535DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX330 and Radeon R8 M535DX.
Radeon R8 M535DX
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GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Radeon R8 M535DX | |
Power consumption (TDP) | 10 Watt | |
Interface | PCIe 3.0 x16 | IGP |
Supplementary power connectors | None | |
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 2 GB | |
Display Connectors | No outputs | No outputs |
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- GeForce MX330 is connected by PCIe 3.0 x16, and Radeon R8 M535DX uses IGP interface.
- GeForce MX330 is used in Laptops, and Radeon R8 M535DX - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Radeon R8 M535DX - with GCN 3.0.
- Core clock speed of GeForce MX330 is 751 MHz higher, than Radeon R8 M535DX.
- GeForce MX330 is manufactured by 16 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.
Game benchmarks
high / 1080p | 14−16 | 0−1 |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 1−2 |
medium / 1080p | 16−18 | 0−1 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 2700% more, than Radeon R8 M535DX. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 0−1 |
medium / 1080p | 24−27 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon R8 M535DX in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 200−210 | 60−65 |
medium / 768p | 170−180 | 27−30 |
ultra / 1080p | 90−95 | 7−8 |
QHD / 1440p | 50−55 | − |
4K / 2160p | 30−33 | − |
high / 768p | 130−140 | 16−18 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 439% more, than Radeon R8 M535DX. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Radeon R8 M535DX in Cyberpunk 2077 is 15% more, than GeForce MX330. | ||
low / 768p | 100−110 | 45−50 |
medium / 768p | 90−95 | 10−11 |
ultra / 1080p | 60−65 | 0−1 |
The average gaming FPS of GeForce MX330 in Dota 2 is 237% more, than Radeon R8 M535DX. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | − |
4K / 2160p | 5−6 | − |
low / 720p | 35−40 | 0−1 |
medium / 1080p | 16−18 | − |
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 16−18 | − |
low / 720p | 90−95 | 21−24 |
medium / 1080p | 45−50 | 0−1 |
The average gaming FPS of GeForce MX330 in Fortnite is 318% more, than Radeon R8 M535DX. | ||
high / 1080p | 24−27 | 0−1 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 0−1 |
medium / 1080p | 24−27 | 0−1 |
low / 768p | 80−85 | 18−20 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 0−1 |
ultra / 1080p | 10−12 | − |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 331% more, than Radeon R8 M535DX. | ||
high / 1080p | 9−10 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 2−3 | − |
low / 720p | 27−30 | 0−1 |
medium / 1080p | 12−14 | − |
low / 768p | 110−120 | 75−80 |
high / 1080p | − | 27−30 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 49% more, than Radeon R8 M535DX. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | − |
low / 720p | 50−55 | 8−9 |
medium / 1080p | 21−24 | − |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 550% more, than Radeon R8 M535DX. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 14−16 | − |
low / 768p | 50−55 | 0−1 |
medium / 768p | 30−35 | − |
high / 1080p | 16−18 | − |
ultra / 1080p | 10−11 | − |
4K / 2160p | 8−9 | − |
low / 768p | 100−105 | 45−50 |
medium / 768p | 60−65 | 14−16 |
ultra / 1080p | 30−35 | 0−1 |
high / 768p | 50−55 | 12−14 |
The average gaming FPS of GeForce MX330 in World of Tanks is 188% more, than Radeon R8 M535DX. |
Full Specs
GeForce MX330 | Radeon R8 M535DX | |
Architecture | Pascal | GCN 3.0 |
Code name | N17S-LP / N17S-G3 | Meso |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 18 April 2017 |
Pipelines | 384 | 320 |
Core clock speed | 1531 MHz | 780 MHz |
Boost Clock | 1594 MHz | 891 MHz |
Transistor count | 1,800 million | 1,550 million |
Manufacturing process technology | 16 nm | 28 nm |
Texture fill rate | 38.26 | 17.82 |
Memory bus width | 64 Bit | |
Memory clock speed | 7000 MHz | |
Memory bandwidth | 48.06 GB/s | |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (12_0) |
Shader Model | 6.4 | 6.0 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.0 |
Vulkan | 1.2.131 | 1.2.131 |
CUDA | 6.1 | |
Optimus | + | |
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