Quadro 2000 vs Radeon R8 M535DX

When choosing between Quadro 2000 and Radeon R8 M535DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro 2000 and Radeon R8 M535DX.
Radeon R8 M535DX

Main Specs

  Quadro 2000 Radeon R8 M535DX
Power consumption (TDP) 62 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
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  • Quadro 2000 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Quadro 2000 is build with Fermi architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 155 MHz higher, than Quadro 2000.
  • Quadro 2000 is manufactured by 40 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 1−2 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 10−12 1−2
medium / 1080p 2−3 0−1
The average gaming FPS of Quadro 2000 in Assassin's Creed Odyssey is 1000% more, than Radeon R8 M535DX.

Full Specs

  Quadro 2000 Radeon R8 M535DX
Architecture Fermi GCN 3.0
Code name GF106 Meso
Type Workstation Desktop
Release date 24 December 2010 18 April 2017
Pipelines 192 320
Core clock speed 625 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 1,170 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 20.00 17.82
Floating-point performance 480.0 gflops
Length 178 mm
Memory bus width 128 Bit
Memory clock speed 2600 MHz
Memory bandwidth 41.6 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA 2.1
Bitcoin / BTC (SHA256) 31 Mh/s
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