Quadro FX 3800 vs Radeon R8 M535DX

If you are going to buy a new graphics card and are choosing between Quadro FX 3800 and Radeon R8 M535DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Quadro FX 3800 stacks up against Radeon R8 M535DX, check out specs charts below.
Quadro FX 3800
Radeon R8 M535DX

Main Specs

  Quadro FX 3800 Radeon R8 M535DX
Power consumption (TDP) 108 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 1x 6-pin
Memory type GDDR3 System Shared
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
 
  • Quadro FX 3800 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Quadro FX 3800 is build with Tesla 2.0 architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 180 MHz higher, than Quadro FX 3800.
  • Quadro FX 3800 is manufactured by 55 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 10−11 1−2
medium / 1080p 1−2 0−1
The average gaming FPS of Quadro FX 3800 in Assassin's Creed Odyssey is 900% more, than Radeon R8 M535DX.

Full Specs

  Quadro FX 3800 Radeon R8 M535DX
Architecture Tesla 2.0 GCN 3.0
Code name GT200B Meso
Type Workstation Desktop
Release date 30 March 2009 18 April 2017
Pipelines 192 320
Core clock speed 600 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 1,400 million 1,550 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 38.40 17.82
Floating-point performance 462.3 gflops
Length 198 mm
Memory bus width 256 Bit
Memory clock speed 1600 MHz
Memory bandwidth 51.2 GB/s
DirectX 11.1 (10_0) 12 (12_0)
Shader Model 4.0 6.0
OpenGL 3.3 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA 1.3