Quadro T1000 vs Radeon R8 M535DX

When comparing Quadro T1000 and Radeon R8 M535DX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Quadro T1000 and Radeon R8 M535DX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro T1000
Radeon R8 M535DX

Main Specs

  Quadro T1000 Radeon R8 M535DX
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x16 IGP
Supplementary power connectors None
Memory type System Shared
Display Connectors No outputs No outputs
 
  • Quadro T1000 is connected by PCIe 3.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Quadro T1000 is build with Turing architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Quadro T1000 is 615 MHz higher, than Radeon R8 M535DX.
  • Quadro T1000 is manufactured by 12 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 35−40 0−1
ultra / 1080p 21−24
QHD / 1440p 16−18 0−1
4K / 2160p 10−11
low / 720p 60−65 1−2
medium / 1080p 40−45 0−1
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 6100% more, than Radeon R8 M535DX.

Full Specs

  Quadro T1000 Radeon R8 M535DX
Architecture Turing GCN 3.0
Code name TU117 Meso
Type Workstation Desktop
Release date 27 May 2019 18 April 2017
Pipelines 320
Core clock speed 1395 MHz 780 MHz
Boost Clock 1455 MHz 891 MHz
Transistor count 4,700 million 1,550 million
Manufacturing process technology 12 nm 28 nm
Texture fill rate 17.82
Memory clock speed 8000 MHz
DirectX 12.0 (12_1) 12 (12_0)
Shader Model 6.0
OpenGL 4.6 4.6
OpenCL 2.0
Vulkan 1.2.131