Qualcomm Adreno 680 vs Radeon R8 M535DX

In this comparison between Qualcomm Adreno 680 and Radeon R8 M535DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Qualcomm Adreno 680 will be the best choice, for others Radeon R8 M535DX will be their preference. Study the comparison tables below and make your choice.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  Qualcomm Adreno 680 Radeon R8 M535DX
Interface IGP
Memory type System Shared
Display Connectors No outputs
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  • Qualcomm Adreno 680 is used in Laptops, and Radeon R8 M535DX - in Desktops.
  • Qualcomm Adreno 680 is manufactured by 7 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 1−2
medium / 1080p 0−1 0−1
Qualcomm Adreno 680 and Radeon R8 M535DX have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Qualcomm Adreno 680 Radeon R8 M535DX
Architecture GCN 3.0
Code name Meso
Type Laptop Desktop
Release date 6 December 2018 18 April 2017
Pipelines 320
Core clock speed 780 MHz
Boost Clock 891 MHz
Transistor count 1,550 million
Manufacturing process technology 7 nm 28 nm
Texture fill rate 17.82
Shared memory +
DirectX DirectX 12 12 (12_0)
Shader Model 6.0
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2.131
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