Radeon HD 4850 vs Radeon R8 M535DX

When choosing between Radeon HD 4850 and Radeon R8 M535DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon HD 4850 and Radeon R8 M535DX.

Main Specs

  Radeon HD 4850 Radeon R8 M535DX
Power consumption (TDP) 110 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 1x 6-pin
Memory type GDDR3 System Shared
Maximum RAM amount 512 MB
Display Connectors 2x DVI, 1x S-Video No outputs
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  • Radeon HD 4850 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon HD 4850 is build with Terascale 1 architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 155 MHz higher, than Radeon HD 4850.
  • Radeon HD 4850 is manufactured by 55 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 1−2 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 3−4 0−1
The average gaming FPS of Radeon HD 4850 in Assassin's Creed Odyssey is 1200% more, than Radeon R8 M535DX.

Full Specs

  Radeon HD 4850 Radeon R8 M535DX
Architecture Terascale 1 GCN 3.0
Code name RV770 Meso
Type Desktop Desktop
Release date 25 June 2008 18 April 2017
Pipelines 800 320
Core clock speed 625 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 956 million 1,550 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 25.00 17.82
Floating-point performance 1,000.0 gflops
Length 246 mm
Memory bus width 256 Bit
Memory clock speed 993 MHz
Memory bandwidth 63.55 GB/s
DirectX 10.1 (10_1) 12 (12_0)
Shader Model 4.1 6.0
OpenGL 3.3 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
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