Radeon HD 6550A vs Radeon R8 M535DX
If you are going to buy a new graphics card and are choosing between Radeon HD 6550A and Radeon R8 M535DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon HD 6550A stacks up against Radeon R8 M535DX, check out specs charts below.
Radeon HD 6550A
Radeon R8 M535DX
Main Specs
Radeon HD 6550A | Radeon R8 M535DX | |
Power consumption (TDP) | 35 Watt | |
Interface | MXM-A (3.0) | IGP |
Memory type | GDDR3 | System Shared |
Maximum RAM amount | 2 GB | |
Display Connectors | No outputs | No outputs |
- Radeon HD 6550A is connected by MXM-A (3.0), and Radeon R8 M535DX uses IGP interface.
- Both cards are used in Desktops.
- Radeon HD 6550A is build with TeraScale 2 architecture, and Radeon R8 M535DX - with GCN 3.0.
- Core clock speed of Radeon R8 M535DX is 230 MHz higher, than Radeon HD 6550A.
- Radeon HD 6550A is manufactured by 40 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
Radeon HD 6550A and Radeon R8 M535DX have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
Radeon HD 6550A and Radeon R8 M535DX have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
Radeon HD 6550A and Radeon R8 M535DX have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
Radeon HD 6550A and Radeon R8 M535DX have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
Radeon HD 6550A and Radeon R8 M535DX have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
Radeon HD 6550A and Radeon R8 M535DX have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
Radeon HD 6550A and Radeon R8 M535DX have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
Radeon HD 6550A and Radeon R8 M535DX have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
Radeon HD 6550A and Radeon R8 M535DX have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
Radeon HD 6550A and Radeon R8 M535DX have the same average FPS in World of Tanks. |
Full Specs
Radeon HD 6550A | Radeon R8 M535DX | |
Architecture | TeraScale 2 | GCN 3.0 |
Code name | Pinewood | Meso |
Type | Desktop | Desktop |
Release date | 7 February 2011 | 18 April 2017 |
Pipelines | 480 | 320 |
Core clock speed | 550 MHz | 780 MHz |
Boost Clock | 891 MHz | |
Transistor count | 627 million | 1,550 million |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 13.20 | 17.82 |
Floating-point performance | 624.0 gflops | |
Memory bus width | 128 Bit | |
Memory clock speed | 1600 MHz | |
Memory bandwidth | 25.6 GB/s | |
DirectX | 11.2 (11_0) | 12 (12_0) |
Shader Model | 5.0 | 6.0 |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | 2.0 |
Vulkan | N/A | 1.2.131 |