Radeon R5 M435 vs Radeon R8 M535DX

If you are going to buy a new graphics card and are choosing between Radeon R5 M435 and Radeon R8 M535DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R5 M435 stacks up against Radeon R8 M535DX, check out specs charts below.
Radeon R5 M435
Radeon R8 M535DX

Main Specs

  Radeon R5 M435 Radeon R8 M535DX
Interface PCIe 3.0 x8 IGP
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • Radeon R5 M435 is connected by PCIe 3.0 x8, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon R5 M435 is build with GCN 1.0 architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Both graphics cards have the same core clock speed.
  • Radeon R5 M435 and Radeon R8 M535DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 10−12 1−2
medium / 1080p 2−3 0−1
The average gaming FPS of Radeon R5 M435 in Assassin's Creed Odyssey is 1000% more, than Radeon R8 M535DX.

Full Specs

  Radeon R5 M435 Radeon R8 M535DX
Architecture GCN 1.0 GCN 3.0
Code name Jet Meso
Type Desktop Desktop
Release date 15 May 2016 18 April 2017
Pipelines 320 320
Core clock speed 780 MHz 780 MHz
Boost Clock 1030 MHz 891 MHz
Transistor count 690 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 20.60 17.82
Floating-point performance 547.2 gflops
Memory bus width 64 Bit
Memory clock speed 4500 MHz
Memory bandwidth 36 GB/s
DirectX 12 (11_1) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.2.131 1.2.131