Radeon R7 M460 vs Radeon R8 M535DX

Find out if it is worth upgrading your current GPU setup by comparing Radeon R7 M460 and Radeon R8 M535DX. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Radeon R7 M460 and Radeon R8 M535DX. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Radeon R7 M460 is a Laptop Graphics Card

Note: Radeon R7 M460 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon R7 M460 here:

Main Specs

  Radeon R7 M460 Radeon R8 M535DX
Interface PCIe 3.0 x8 IGP
Memory type DDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
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  • Radeon R7 M460 is connected by PCIe 3.0 x8, and Radeon R8 M535DX uses IGP interface.
  • Radeon R7 M460 is used in Laptops, and Radeon R8 M535DX - in Desktops.
  • Radeon R7 M460 is build with GCN architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M460 is 204 MHz higher, than Radeon R8 M535DX.
  • Radeon R7 M460 and Radeon R8 M535DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 4−5 0−1
The average gaming FPS of Radeon R7 M460 in Assassin's Creed Odyssey is 1200% more, than Radeon R8 M535DX.

Full Specs

  Radeon R7 M460 Radeon R8 M535DX
Architecture GCN GCN 3.0
Code name Meso Meso
Type Laptop Desktop
Release date 21 February 2016 18 April 2017
Pipelines 384 320
Core clock speed 984 MHz 780 MHz
Boost Clock 1125 MHz 891 MHz
Transistor count 1,550 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 27.00 17.82
Floating-point performance 864.0 gflops
Memory bus width 64 Bit
Memory clock speed 2000 MHz
Memory bandwidth 14.4 GB/s
Shared memory -
DirectX 12 (12_0) 12 (12_0)
Shader Model 6.0 6.0
OpenGL 4.6 4.6
OpenCL 2.0 2.0
Vulkan 1.2.131 1.2.131
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