Radeon R7 M465X vs Radeon R8 M535DX

When choosing between Radeon R7 M465X and Radeon R8 M535DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R7 M465X and Radeon R8 M535DX.
Radeon R7 M465X
Radeon R8 M535DX

Main Specs

  Radeon R7 M465X Radeon R8 M535DX
Interface PCIe 3.0 x16 IGP
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • Radeon R7 M465X is connected by PCIe 3.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon R7 M465X is build with GCN 1.0 architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M465X is 120 MHz higher, than Radeon R8 M535DX.
  • Radeon R7 M465X and Radeon R8 M535DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 8−9 0−1
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 18−20 1−2
medium / 1080p 10−11 0−1
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 1800% more, than Radeon R8 M535DX.

Full Specs

  Radeon R7 M465X Radeon R8 M535DX
Architecture GCN 1.0 GCN 3.0
Code name Tropo Meso
Type Desktop Desktop
Release date 15 May 2016 18 April 2017
Pipelines 512 320
Core clock speed 900 MHz 780 MHz
Boost Clock 925 MHz 891 MHz
Transistor count 1,500 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 29.60 17.82
Floating-point performance 947.2 gflops
Memory bus width 128 Bit
Memory clock speed 4500 MHz
Memory bandwidth 72 GB/s
DirectX 12 (11_1) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.2.131 1.2.131