Radeon R8 M535DX vs Radeon RX 550X

If you are going to buy a new graphics card and are choosing between Radeon R8 M535DX and Radeon RX 550X, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R8 M535DX stacks up against Radeon RX 550X, check out specs charts below.
Radeon R8 M535DX
Radeon RX 550X

Main Specs

  Radeon R8 M535DX Radeon RX 550X
Power consumption (TDP) 50 Watt
Interface IGP PCIe 3.0 x8
Supplementary power connectors None
Memory type System Shared GDDR5
Maximum RAM amount 4 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
 
  • Radeon R8 M535DX is connected by IGP, and Radeon RX 550X uses PCIe 3.0 x8 interface.
  • Both cards are used in Desktops.
  • Radeon R8 M535DX is build with GCN 3.0 architecture, and Radeon RX 550X - with GCN 4.0.
  • Core clock speed of Radeon RX 550X is 320 MHz higher, than Radeon R8 M535DX.
  • Radeon R8 M535DX is manufactured by 28 nm process technology, and Radeon RX 550X - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 10−11
ultra / 1080p 6−7
QHD / 1440p 0−1 0−1
low / 720p 1−2 21−24
medium / 1080p 0−1 12−14
The average gaming FPS of Radeon RX 550X in Assassin's Creed Odyssey is 2100% more, than Radeon R8 M535DX.

Full Specs

  Radeon R8 M535DX Radeon RX 550X
Architecture GCN 3.0 GCN 4.0
Code name Meso Lexa
Type Desktop Desktop
Release date 18 April 2017 16 December 2018
Pipelines 320 512
Core clock speed 780 MHz 1100 MHz
Boost Clock 891 MHz 1183 MHz
Transistor count 1,550 million 2,200 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 17.82 37.86
Floating-point performance 1,211 gflops
Length 145 mm
Memory bus width 128 Bit
Memory clock speed 6000 MHz
Memory bandwidth 96 GB/s
DirectX 12 (12_0) 12 (12_0)
Shader Model 6.0 6.4
OpenGL 4.6 4.6
OpenCL 2.0 2.0
Vulkan 1.2.131 1.2.131