Radeon R8 M535DX vs Radeon Sky 500

When choosing between Radeon R8 M535DX and Radeon Sky 500, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R8 M535DX and Radeon Sky 500.
Radeon R8 M535DX
Radeon Sky 500

Main Specs

  Radeon R8 M535DX Radeon Sky 500
Power consumption (TDP) 150 Watt
Interface IGP PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type System Shared GDDR5
Maximum RAM amount 4 GB
Display Connectors No outputs 1x DisplayPort
 
  • Radeon R8 M535DX is connected by IGP, and Radeon Sky 500 uses PCIe 3.0 x16 interface.
  • Both cards are used in Desktops.
  • Radeon R8 M535DX is build with GCN 3.0 architecture, and Radeon Sky 500 - with GCN 1.0.
  • Core clock speed of Radeon Sky 500 is 170 MHz higher, than Radeon R8 M535DX.
  • Radeon R8 M535DX and Radeon Sky 500 are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 35−40
ultra / 1080p 21−24
QHD / 1440p 0−1 16−18
4K / 2160p 10−11
low / 720p 1−2 60−65
medium / 1080p 0−1 40−45
The average gaming FPS of Radeon Sky 500 in Assassin's Creed Odyssey is 6100% more, than Radeon R8 M535DX.

Full Specs

  Radeon R8 M535DX Radeon Sky 500
Architecture GCN 3.0 GCN 1.0
Code name Meso Pitcairn
Type Desktop Desktop
Release date 18 April 2017 27 March 2013
Pipelines 320 1280
Core clock speed 780 MHz 950 MHz
Boost Clock 891 MHz
Transistor count 1,550 million 2,800 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.82 76.00
Floating-point performance 2,432 gflops
Length 242 mm
Memory bus width 256 Bit
Memory clock speed 4800 MHz
Memory bandwidth 154 GB/s
DirectX 12 (12_0) 12 (11_1)
Shader Model 6.0 5.1
OpenGL 4.6 4.6
OpenCL 2.0 1.2
Vulkan 1.2.131 1.2.131
Bus support PCIe 3.0
Form factor full height / full length
DisplayPort count 1
Dual-link DVI support +