GeForce 830A vs Radeon R9 A375

If you are going to buy a new graphics card and are choosing between GeForce 830A and Radeon R9 A375, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 830A stacks up against Radeon R9 A375, check out specs charts below.
GeForce 830A
Radeon R9 A375

Main Specs

  GeForce 830A Radeon R9 A375
Power consumption (TDP) 33 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • GeForce 830A is connected by PCIe 3.0 x8, and Radeon R9 A375 uses PCIe 3.0 x16 interface.
  • GeForce 830A and Radeon R9 A375 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce 830A is build with Maxwell architecture, and Radeon R9 A375 - with GCN 1.0.
  • Core clock speed of GeForce 830A is 182 MHz higher, than Radeon R9 A375.
  • GeForce 830A and Radeon R9 A375 are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce 830A is 1796 MHz higher, than Radeon R9 A375.

Game benchmarks

high / 1080p 2−3 2−3
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 4−5 4−5
GeForce 830A and Radeon R9 A375 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  GeForce 830A Radeon R9 A375
Architecture Maxwell GCN 1.0
Code name GM108 Venus
Type Desktop Desktop
Release date 22 July 2014 no data
Pipelines 256 640
Core clock speed 1082 MHz 900 MHz
Boost Clock 1150 MHz 925 MHz
Transistor count 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 18.40 37.00
Floating-point performance 588.8 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 1800 MHz 4.5 GB/s
Memory bandwidth 14.4 GB/s 72 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2
CUDA 5.0