GeForce 930A vs Radeon R9 A375

If you are going to buy a new graphics card and are choosing between GeForce 930A and Radeon R9 A375, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 930A stacks up against Radeon R9 A375, check out specs charts below.
GeForce 930A
Radeon R9 A375

Main Specs

  GeForce 930A Radeon R9 A375
Power consumption (TDP) 33 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • GeForce 930A is connected by PCIe 3.0 x8, and Radeon R9 A375 uses PCIe 3.0 x16 interface.
  • GeForce 930A and Radeon R9 A375 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and Radeon R9 A375 - with GCN 1.0.
  • Core clock speed of GeForce 930A is 28 MHz higher, than Radeon R9 A375.
  • GeForce 930A and Radeon R9 A375 are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce 930A is 1998 MHz higher, than Radeon R9 A375.

Game benchmarks

high / 1080p 3−4 2−3
ultra / 1080p 1−2 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 12−14
medium / 1080p 5−6 4−5
The average gaming FPS of GeForce 930A in Assassin's Creed Odyssey is 20% more, than Radeon R9 A375.

Full Specs

  GeForce 930A Radeon R9 A375
Architecture Maxwell GCN 1.0
Code name GM108 Venus
Type Desktop Desktop
Release date 13 March 2015 no data
Pipelines 384 640
Core clock speed 928 MHz 900 MHz
Boost Clock 941 MHz 925 MHz
Transistor count 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 22.58 37.00
Floating-point performance 722.7 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 2002 MHz 4.5 GB/s
Memory bandwidth 16.02 GB/s 72 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2
CUDA 5.0