GeForce GTX 950A vs Radeon R9 A375

If you are going to buy a new graphics card and are choosing between GeForce GTX 950A and Radeon R9 A375, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 950A stacks up against Radeon R9 A375, check out specs charts below.
GeForce GTX 950A
Radeon R9 A375

Main Specs

  GeForce GTX 950A Radeon R9 A375
Power consumption (TDP) 75 Watt
Interface MXM-B (3.0) PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 950A is connected by MXM-B (3.0), and Radeon R9 A375 uses PCIe 3.0 x16 interface.
  • GeForce GTX 950A and Radeon R9 A375 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and Radeon R9 A375 - with GCN 1.0.
  • Core clock speed of GeForce GTX 950A is 93 MHz higher, than Radeon R9 A375.
  • GeForce GTX 950A and Radeon R9 A375 are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce GTX 950A is 1998 MHz higher, than Radeon R9 A375.

Game benchmarks

high / 1080p 12−14 2−3
ultra / 1080p 7−8 1−2
QHD / 1440p 2−3 0−1
low / 720p 24−27 12−14
medium / 1080p 14−16 4−5
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 200% more, than Radeon R9 A375.

Full Specs

  GeForce GTX 950A Radeon R9 A375
Architecture Maxwell GCN 1.0
Code name GM107 Venus
Type Desktop Desktop
Release date 13 March 2015 no data
Pipelines 640 640
Core clock speed 993 MHz 900 MHz
Boost Clock 1124 MHz 925 MHz
Transistor count 1,870 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 44.96 37.00
Floating-point performance 1,271 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 2002 MHz 4.5 GB/s
Memory bandwidth 32.03 GB/s 72 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2
CUDA 5.0