GeForce GTX 1650 Ti vs Radeon R9 M270X
In this comparison between GeForce GTX 1650 Ti and Radeon R9 M270X you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 1650 Ti will be the best choice, for others Radeon R9 M270X will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 1650 Ti
Radeon R9 M270X
Main Specs
GeForce GTX 1650 Ti | Radeon R9 M270X | |
Power consumption (TDP) | 75 Watt | |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 4 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and Radeon R9 M270X - with GCN 1.0.
- Core clock speed of GeForce GTX 1650 Ti is 805 MHz higher, than Radeon R9 M270X.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Radeon R9 M270X - by 28 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 6875 MHz higher, than Radeon R9 M270X.
Game benchmarks
high / 1080p | 35−40 | 6−7 |
ultra / 1080p | 24−27 | 4−5 |
QHD / 1440p | 20−22 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 16−18 |
medium / 1080p | 45−50 | 8−9 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 388% more, than Radeon R9 M270X. | ||
high / 1080p | 60−65 | 10−12 |
ultra / 1080p | 50−55 | 10−11 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 24−27 |
medium / 1080p | 65−70 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 393% more, than Radeon R9 M270X. | ||
low / 768p | 50−55 | 45−50 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than Radeon R9 M270X. | ||
low / 768p | 250−260 | 130−140 |
medium / 768p | 220−230 | 100−110 |
ultra / 1080p | 190−200 | 50−55 |
QHD / 1440p | 120−130 | 27−30 |
4K / 2160p | 75−80 | 27−30 |
high / 768p | 210−220 | 75−80 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 156% more, than Radeon R9 M270X. | ||
low / 768p | 60−65 | 55−60 |
ultra / 1080p | − | 18−20 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 15% more, than Radeon R9 M270X. | ||
low / 768p | 120−130 | 75−80 |
medium / 768p | 110−120 | 55−60 |
ultra / 1080p | 100−110 | 30−35 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 109% more, than Radeon R9 M270X. | ||
high / 1080p | 50−55 | 8−9 |
ultra / 1080p | 45−50 | 7−8 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 3−4 |
low / 720p | 85−90 | 18−20 |
medium / 1080p | 50−55 | 8−9 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 466% more, than Radeon R9 M270X. | ||
high / 1080p | 65−70 | 14−16 |
ultra / 1080p | 50−55 | 10−11 |
QHD / 1440p | 30−35 | − |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 60−65 |
medium / 1080p | 120−130 | 21−24 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 307% more, than Radeon R9 M270X. | ||
high / 1080p | 65−70 | 12−14 |
ultra / 1080p | 50−55 | 10−12 |
QHD / 1440p | 35−40 | 1−2 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 24−27 |
medium / 1080p | 70−75 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 475% more, than Radeon R9 M270X. | ||
low / 768p | 140−150 | 50−55 |
medium / 768p | 130−140 | 45−50 |
high / 1080p | 75−80 | 12−14 |
ultra / 1080p | 35−40 | 6−7 |
QHD / 1440p | 24−27 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 237% more, than Radeon R9 M270X. | ||
high / 1080p | 27−30 | 4−5 |
ultra / 1080p | 21−24 | 3−4 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 0−1 |
low / 720p | 75−80 | 12−14 |
medium / 1080p | 35−40 | 6−7 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 583% more, than Radeon R9 M270X. | ||
low / 768p | 130−140 | 90−95 |
high / 1080p | − | 85−90 |
ultra / 1080p | − | 80−85 |
medium / 1080p | 120−130 | 90−95 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 41% more, than Radeon R9 M270X. | ||
high / 1080p | − | 16−18 |
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 100−110 | 30−35 |
medium / 1080p | 18−20 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 109% more, than Radeon R9 M270X. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 18−20 | 7−8 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 10−12 |
medium / 1080p | 40−45 | 10−12 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 388% more, than Radeon R9 M270X. | ||
low / 768p | 140−150 | 24−27 |
medium / 768p | 90−95 | 16−18 |
high / 1080p | 50−55 | 9−10 |
ultra / 1080p | 27−30 | 6−7 |
4K / 2160p | 18−20 | − |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 464% more, than Radeon R9 M270X. | ||
low / 768p | 90−95 | 85−90 |
medium / 768p | 60−65 | 40−45 |
ultra / 1080p | 55−60 | 18−20 |
high / 768p | − | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 42% more, than Radeon R9 M270X. |
Full Specs
GeForce GTX 1650 Ti | Radeon R9 M270X | |
Architecture | Turing | GCN 1.0 |
Code name | TU117 | Venus |
Type | Desktop | Desktop |
Release date | no data | 21 March 2014 |
Pipelines | 1024 | 640 |
Core clock speed | 1530 MHz | 725 MHz |
Boost Clock | 1725 MHz | 775 MHz |
Transistor count | 4,700 million | 1,500 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 31.00 | |
Floating-point performance | 1,536 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 8000 MHz | 1125 MHz |
Memory bandwidth | 72 GB/s | |
DirectX | 12_1 | |
Shader Model | 5.1 | |
OpenGL | 4.6 | 4.4 |
OpenCL | Not Listed | |
FreeSync | + | |
Bus support | PCIe 3.0 x16 | |
Eyefinity | + | |
HD3D | + | |
PowerTune | + | |
DualGraphics | + | |
ZeroCore | + | |
Switchable graphics | + | |
Mantle | + | |
Compute units | 10 | |