GeForce GTX 950A vs Radeon R9 M270X

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 950A and Radeon R9 M270X. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 950A and Radeon R9 M270X. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 950A
Radeon R9 M270X

Main Specs

  GeForce GTX 950A Radeon R9 M270X
Power consumption (TDP) 75 Watt
Interface MXM-B (3.0) PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 950A is connected by MXM-B (3.0), and Radeon R9 M270X uses PCIe 3.0 x16 interface.
  • Radeon R9 M270X has 2 GB more memory, than GeForce GTX 950A.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and Radeon R9 M270X - with GCN 1.0.
  • Core clock speed of GeForce GTX 950A is 268 MHz higher, than Radeon R9 M270X.
  • GeForce GTX 950A and Radeon R9 M270X are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce GTX 950A is 877 MHz higher, than Radeon R9 M270X.

Game benchmarks

high / 1080p 12−14 6−7
ultra / 1080p 7−8 4−5
QHD / 1440p 2−3 0−1
low / 720p 24−27 16−18
medium / 1080p 14−16 8−9
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 66% more, than Radeon R9 M270X.

Full Specs

  GeForce GTX 950A Radeon R9 M270X
Architecture Maxwell GCN 1.0
Code name GM107 Venus
Type Desktop Desktop
Release date 13 March 2015 21 March 2014
Pipelines 640 640
Core clock speed 993 MHz 725 MHz
Boost Clock 1124 MHz 775 MHz
Transistor count 1,870 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 44.96 31.00
Floating-point performance 1,271 gflops 1,536 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 2002 MHz 1125 MHz
Memory bandwidth 32.03 GB/s 72 GB/s
DirectX 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.4
OpenCL 1.2 Not Listed
Vulkan 1.1.126
CUDA 5.0
FreeSync +
Bus support PCIe 3.0 x16
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 10