GRID K520 vs Radeon R9 M270X

If you are going to buy a new graphics card and are choosing between GRID K520 and Radeon R9 M270X, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K520 stacks up against Radeon R9 M270X, check out specs charts below.
GRID K520
Radeon R9 M270X

Main Specs

  GRID K520 Radeon R9 M270X
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB 4 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K520 and Radeon R9 M270X have maximum RAM of 4 GB.
  • Both cards are used in Desktops.
  • GRID K520 is build with Kepler architecture, and Radeon R9 M270X - with GCN 1.0.
  • Core clock speed of GRID K520 is 20 MHz higher, than Radeon R9 M270X.
  • GRID K520 and Radeon R9 M270X are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K520 is 3875 MHz higher, than Radeon R9 M270X.

Game benchmarks

high / 1080p 16−18 6−7
ultra / 1080p 9−10 4−5
QHD / 1440p 4−5 0−1
4K / 2160p 4−5
low / 720p 30−35 16−18
medium / 1080p 20−22 8−9
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 122% more, than Radeon R9 M270X.

Full Specs

  GRID K520 Radeon R9 M270X
Architecture Kepler GCN 1.0
Code name GK104 Venus
Type Workstation Desktop
Release date 23 July 2013 21 March 2014
Pipelines 1536 640
Core clock speed 745 MHz 725 MHz
Boost Clock 775 MHz
Transistor count 3,540 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 31.00
Floating-point performance 2x 2,448 gflops 1,536 gflops
Length 267 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1125 MHz
Memory bandwidth 160.0 GB/s 72 GB/s
DirectX 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.4
OpenCL 1.2 Not Listed
Vulkan 1.1.126
CUDA 3.0
FreeSync +
Bus support PCIe 3.0 x16
Bitcoin / BTC (SHA256) 76 Mh/s
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 10