GeForce GTX 1650 Ti vs Radeon R9 M360

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 1650 Ti and Radeon R9 M360. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 1650 Ti and Radeon R9 M360. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 1650 Ti
Radeon R9 M360

Main Specs

  GeForce GTX 1650 Ti Radeon R9 M360
Power consumption (TDP) 75 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Both cards are used in Desktops.
  • GeForce GTX 1650 Ti is build with Turing architecture, and Radeon R9 M360 - with GCN 1.0.
  • Core clock speed of GeForce GTX 1650 Ti is 630 MHz higher, than Radeon R9 M360.
  • GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Radeon R9 M360 - by 28 nm process technology.
  • Memory clock speed of GeForce GTX 1650 Ti is 6875 MHz higher, than Radeon R9 M360.

Game benchmarks

high / 1080p 35−40 8−9
ultra / 1080p 24−27 4−5
QHD / 1440p 20−22 0−1
4K / 2160p 10−12
low / 720p 65−70 18−20
medium / 1080p 45−50 9−10
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 340% more, than Radeon R9 M360.

Full Specs

  GeForce GTX 1650 Ti Radeon R9 M360
Architecture Turing GCN 1.0
Code name TU117 Tropo
Type Desktop Desktop
Release date no data 5 May 2015
Pipelines 1024 512
Core clock speed 1530 MHz 900 MHz
Boost Clock 1725 MHz 925 MHz
Transistor count 4,700 million 1,500 million
Manufacturing process technology 12 nm 28 nm
Texture fill rate 29.60
Floating-point performance 947.2 gflops
Length 229 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 8000 MHz 1125 MHz
Memory bandwidth 72 GB/s
DirectX 12_1
Shader Model 5.1
OpenGL 4.6 4.4
OpenCL Not Listed
FreeSync +
Bus support PCIe 3.0
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 8