Radeon R8 M535DX vs Radeon R9 M360

In this comparison between Radeon R8 M535DX and Radeon R9 M360 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon R8 M535DX will be the best choice, for others Radeon R9 M360 will be their preference. Study the comparison tables below and make your choice.
Radeon R8 M535DX
Radeon R9 M360

Main Specs

  Radeon R8 M535DX Radeon R9 M360
Interface IGP PCIe 3.0 x16
Memory type System Shared GDDR5
Maximum RAM amount 4 GB
Display Connectors No outputs No outputs
 
  • Radeon R8 M535DX is connected by IGP, and Radeon R9 M360 uses PCIe 3.0 x16 interface.
  • Both cards are used in Desktops.
  • Radeon R8 M535DX is build with GCN 3.0 architecture, and Radeon R9 M360 - with GCN 1.0.
  • Core clock speed of Radeon R9 M360 is 120 MHz higher, than Radeon R8 M535DX.
  • Radeon R8 M535DX and Radeon R9 M360 are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 8−9
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 18−20
medium / 1080p 0−1 9−10
The average gaming FPS of Radeon R9 M360 in Assassin's Creed Odyssey is 1800% more, than Radeon R8 M535DX.

Full Specs

  Radeon R8 M535DX Radeon R9 M360
Architecture GCN 3.0 GCN 1.0
Code name Meso Tropo
Type Desktop Desktop
Release date 18 April 2017 5 May 2015
Pipelines 320 512
Core clock speed 780 MHz 900 MHz
Boost Clock 891 MHz 925 MHz
Transistor count 1,550 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.82 29.60
Floating-point performance 947.2 gflops
Memory bus width 128 Bit
Memory clock speed 1125 MHz
Memory bandwidth 72 GB/s
DirectX 12 (12_0)
Shader Model 6.0 5.1
OpenGL 4.6 4.4
OpenCL 2.0 Not Listed
Vulkan 1.2.131
FreeSync +
Bus support PCIe 3.0
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 8