Radeon R9 M360 vs Radeon RX Vega 8

If you are going to buy a new graphics card and are choosing between Radeon R9 M360 and Radeon RX Vega 8, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R9 M360 stacks up against Radeon RX Vega 8, check out specs charts below.

Radeon RX Vega 8 is a Laptop Graphics Card

Note: Radeon RX Vega 8 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX Vega 8 here:

Main Specs

  Radeon R9 M360 Radeon RX Vega 8
Interface PCIe 3.0 x16
Memory type GDDR5
Maximum RAM amount 4 GB
Display Connectors No outputs
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  • Radeon R9 M360 is used in Desktops, and Radeon RX Vega 8 - in Laptops.
  • Radeon R9 M360 is build with GCN 1.0 architecture, and Radeon RX Vega 8 - with Vega.
  • Radeon R9 M360 is manufactured by 28 nm process technology, and Radeon RX Vega 8 - by 14 nm process technology.

Game benchmarks

high / 1080p 8−9 8−9
ultra / 1080p 4−5 5−6
QHD / 1440p 0−1 0−1
low / 720p 18−20 18−20
medium / 1080p 9−10 10−11
Radeon R9 M360 and Radeon RX Vega 8 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Radeon R9 M360 Radeon RX Vega 8
Architecture GCN 1.0 Vega
Code name Tropo Vega Raven Ridge
Type Desktop Laptop
Release date 5 May 2015 26 October 2017
Pipelines 512 512
Core clock speed 900 MHz
Boost Clock 925 MHz 1200 MHz
Transistor count 1,500 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 29.60
Floating-point performance 947.2 gflops
Memory bus width 128 Bit
Memory clock speed 1125 MHz
Memory bandwidth 72 GB/s
Shared memory -
DirectX DirectX 12_1
Shader Model 5.1
OpenGL 4.4
OpenCL Not Listed
FreeSync +
Bus support PCIe 3.0
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 8
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