Radeon R9 M360 vs UHD Graphics 630

When choosing between Radeon R9 M360 and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R9 M360 and UHD Graphics 630.
Radeon R9 M360
UHD Graphics 630

Main Specs

  Radeon R9 M360 UHD Graphics 630
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type GDDR5 System Shared
Maximum RAM amount 4 GB
Display Connectors No outputs No outputs
 
  • Radeon R9 M360 is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon R9 M360 is build with GCN 1.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon R9 M360 is 600 MHz higher, than UHD Graphics 630.
  • Radeon R9 M360 is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 8−9 3−4
ultra / 1080p 4−5 1−2
QHD / 1440p 0−1 0−1
low / 720p 18−20 14−16
medium / 1080p 9−10 5−6
The average gaming FPS of Radeon R9 M360 in Assassin's Creed Odyssey is 66% more, than UHD Graphics 630.

Full Specs

  Radeon R9 M360 UHD Graphics 630
Architecture GCN 1.0 Gen. 9.5
Code name Tropo Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 5 May 2015 1 October 2017
Pipelines 512 24
Core clock speed 900 MHz 300 MHz
Boost Clock 925 MHz 1150 MHz
Transistor count 1,500 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 29.60 26.45
Floating-point performance 947.2 gflops 460.8 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 1125 MHz
Memory bandwidth 72 GB/s
Shared memory +
DirectX 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.4 4.6
OpenCL Not Listed 2.1
Vulkan 1.1.103
FreeSync +
Bus support PCIe 3.0
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Quick Sync +
Compute units 8