Quadro 500M vs Radeon RX 550

When choosing between Quadro 500M and Radeon RX 550, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro 500M and Radeon RX 550.

Main Specs

  Quadro 500M Radeon RX 550
Power consumption (TDP) 35 Watt 50 Watt
Interface MXM-A (3.0) PCIe 3.0 x8
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
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  • Radeon RX 550 has 42% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Radeon RX 550 uses PCIe 3.0 x8 interface.
  • Radeon RX 550 has 3 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Radeon RX 550 - with GCN 4.0.
  • Core clock speed of Radeon RX 550 is 400 MHz higher, than Quadro 500M.
  • Quadro 500M is manufactured by 40 nm process technology, and Radeon RX 550 - by 14 nm process technology.
  • Memory clock speed of Radeon RX 550 is 5200 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 0−1 14−16
ultra / 1080p 8−9
QHD / 1440p 0−1 3−4
low / 720p 1−2 30−33
medium / 1080p 0−1 18−20
The average gaming FPS of Radeon RX 550 in Assassin's Creed Odyssey is 3000% more, than Quadro 500M.

Full Specs

  Quadro 500M Radeon RX 550
Architecture Fermi GCN 4.0
Code name GF108 Lexa
Type Workstation Desktop
Release date 22 February 2011 20 April 2017
Pipelines 96 512
Core clock speed 700 MHz 1100 MHz
Boost Clock 1183 MHz
Transistor count 585 million 2,200 million
Manufacturing process technology 40 nm 14 nm
Texture fill rate 11.20 37.86
Floating-point performance 268.8 gflops 1,211 gflops
Length 145 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 1800 MHz 7000 MHz
Memory bandwidth 28.8 GB/s 112.0 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA 2.1
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