Radeon RX 550X vs UHD Graphics 630

When choosing between Radeon RX 550X and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon RX 550X and UHD Graphics 630.
Radeon RX 550X
UHD Graphics 630

Main Specs

  Radeon RX 550X UHD Graphics 630
Power consumption (TDP) 50 Watt 15 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x1
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 4 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • Radeon RX 550X has 233% more power consumption, than UHD Graphics 630.
  • Radeon RX 550X is connected by PCIe 3.0 x8, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon RX 550X is build with GCN 4.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon RX 550X is 800 MHz higher, than UHD Graphics 630.
  • Radeon RX 550X and UHD Graphics 630 are manufactured by 14 nm process technology.

Game benchmarks

high / 1080p 10−11 3−4
ultra / 1080p 6−7 1−2
QHD / 1440p 0−1 0−1
low / 720p 21−24 14−16
medium / 1080p 12−14 5−6
The average gaming FPS of Radeon RX 550X in Assassin's Creed Odyssey is 116% more, than UHD Graphics 630.

Full Specs

  Radeon RX 550X UHD Graphics 630
Architecture GCN 4.0 Gen. 9.5
Code name Lexa Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 16 December 2018 1 October 2017
Pipelines 512 24
Core clock speed 1100 MHz 300 MHz
Boost Clock 1183 MHz 1150 MHz
Transistor count 2,200 million 189 million
Manufacturing process technology 14 nm 14 nm
Texture fill rate 37.86 26.45
Floating-point performance 1,211 gflops 460.8 gflops
Length 145 mm
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 6000 MHz
Memory bandwidth 96 GB/s
Shared memory +
DirectX 12 (12_0) 12 (12_1)
Shader Model 6.4 6.5
OpenGL 4.6 4.6
OpenCL 2.0 2.1
Vulkan 1.2.131 1.1.103
Quick Sync +