Radeon R7 512 Cores Kaveri vs Radeon RX 560

When choosing between Radeon R7 512 Cores Kaveri and Radeon RX 560, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R7 512 Cores Kaveri and Radeon RX 560.
Radeon R7 512 Cores Kaveri

Main Specs

  Radeon R7 512 Cores Kaveri Radeon RX 560
Power consumption (TDP) 75 Watt
Interface PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 4 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort
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  • Both cards are used in Desktops.
  • Radeon R7 512 Cores Kaveri is build with GCN architecture, and Radeon RX 560 - with GCN 4.0.
  • Core clock speed of Radeon RX 560 is 455 MHz higher, than Radeon R7 512 Cores Kaveri.
  • Radeon R7 512 Cores Kaveri is manufactured by 28 nm process technology, and Radeon RX 560 - by 14 nm process technology.

Game benchmarks

high / 1080p 7−8 18−20
ultra / 1080p 4−5 10−12
QHD / 1440p 0−1 5−6
4K / 2160p 4−5
low / 720p 18−20 35−40
medium / 1080p 9−10 21−24
The average gaming FPS of Radeon RX 560 in Assassin's Creed Odyssey is 120% more, than Radeon R7 512 Cores Kaveri.

Full Specs

  Radeon R7 512 Cores Kaveri Radeon RX 560
Architecture GCN GCN 4.0
Code name Kaveri Spectre Polaris 21
Type Desktop Desktop
Release date 14 January 2014 18 April 2017
Pipelines 512 1024
Core clock speed 720 MHz 1175 MHz
Boost Clock 1275 MHz
Transistor count 3,000 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 81.60
Floating-point performance 2,611 gflops
Length 170 mm
Memory bus width 128 Bit
Memory clock speed 7000 MHz
Memory bandwidth 112.0 GB/s
Shared memory +
DirectX DirectX 12 (FL 12_0), Shader 5.2 12 (12_0)
Shader Model 6.4
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2.131
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