GeForce GTX 460 768MB vs Radeon RX 560X

In this comparison between GeForce GTX 460 768MB and Radeon RX 560X you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 460 768MB will be the best choice, for others Radeon RX 560X will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 460 768MB
Radeon RX 560X

Main Specs

  GeForce GTX 460 768MB Radeon RX 560X
Power consumption (TDP) 75 Watt
Interface PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort
 
  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and Radeon RX 560X - with GCN 4.0.
  • Core clock speed of Radeon RX 560X is 500 MHz higher, than GeForce GTX 460 768MB.
  • Memory clock speed of Radeon RX 560X is 5200 MHz higher, than GeForce GTX 460 768MB.

Game benchmarks

high / 1080p 12−14 18−20
ultra / 1080p 7−8 10−11
QHD / 1440p 2−3 4−5
4K / 2160p 4−5
low / 720p 24−27 35−40
medium / 1080p 14−16 21−24
The average gaming FPS of Radeon RX 560X in Assassin's Creed Odyssey is 50% more, than GeForce GTX 460 768MB.

Full Specs

  GeForce GTX 460 768MB Radeon RX 560X
Architecture Fermi GCN 4.0
Code name Polaris 21
Type Desktop Desktop
Release date no data 11 April 2018
Pipelines 336 1024
Core clock speed 675 MHz 1175 MHz
Boost Clock 1275 MHz
Transistor count 3,000 million
Manufacturing process technology 14 nm
Texture fill rate 81.60
Floating-point performance 2,611 gflops
Length 170 mm
Memory bus width 192 Bit 128 Bit
Memory clock speed 1800 MHz 7000 MHz
Memory bandwidth 112.0 GB/s
DirectX 11 12 (12_0)
Shader Model 6.4
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2.131