Radeon R7 M270DX vs Radeon RX 560X

When comparing Radeon R7 M270DX and Radeon RX 560X, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon R7 M270DX and Radeon RX 560X is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 M270DX
Radeon RX 560X

Main Specs

  Radeon R7 M270DX Radeon RX 560X
Power consumption (TDP) 75 Watt
Interface IGP PCIe 3.0 x8
Supplementary power connectors None
Memory type System Shared GDDR5
Maximum RAM amount 4 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
 
  • Radeon R7 M270DX is connected by IGP, and Radeon RX 560X uses PCIe 3.0 x8 interface.
  • Both cards are used in Desktops.
  • Radeon R7 M270DX is build with GCN 3.0 architecture, and Radeon RX 560X - with GCN 4.0.
  • Core clock speed of Radeon RX 560X is 275 MHz higher, than Radeon R7 M270DX.
  • Radeon R7 M270DX is manufactured by 28 nm process technology, and Radeon RX 560X - by 14 nm process technology.

Game benchmarks

high / 1080p 2−3 18−20
ultra / 1080p 0−1 10−11
QHD / 1440p 0−1 4−5
4K / 2160p 4−5
low / 720p 12−14 35−40
medium / 1080p 3−4 21−24
The average gaming FPS of Radeon RX 560X in Assassin's Creed Odyssey is 333% more, than Radeon R7 M270DX.

Full Specs

  Radeon R7 M270DX Radeon RX 560X
Architecture GCN 3.0 GCN 4.0
Code name Topaz Polaris 21
Type Desktop Desktop
Release date 11 June 2014 11 April 2018
Pipelines 384 1024
Core clock speed 900 MHz 1175 MHz
Boost Clock 940 MHz 1275 MHz
Transistor count 1,550 million 3,000 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 22.56 81.60
Floating-point performance 2,611 gflops
Length 170 mm
Memory bus width 128 Bit
Memory clock speed 7000 MHz
Memory bandwidth 112.0 GB/s
DirectX 12 (12_0) 12 (12_0)
Shader Model 6.3 6.4
OpenGL 4.6 4.6
OpenCL 2.0 2.0
Vulkan 1.2.131 1.2.131