Radeon R8 M535DX vs Radeon RX 560X

In this comparison between Radeon R8 M535DX and Radeon RX 560X you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon R8 M535DX will be the best choice, for others Radeon RX 560X will be their preference. Study the comparison tables below and make your choice.
Radeon R8 M535DX
Radeon RX 560X

Main Specs

  Radeon R8 M535DX Radeon RX 560X
Power consumption (TDP) 75 Watt
Interface IGP PCIe 3.0 x8
Supplementary power connectors None
Memory type System Shared GDDR5
Maximum RAM amount 4 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
 
  • Radeon R8 M535DX is connected by IGP, and Radeon RX 560X uses PCIe 3.0 x8 interface.
  • Both cards are used in Desktops.
  • Radeon R8 M535DX is build with GCN 3.0 architecture, and Radeon RX 560X - with GCN 4.0.
  • Core clock speed of Radeon RX 560X is 395 MHz higher, than Radeon R8 M535DX.
  • Radeon R8 M535DX is manufactured by 28 nm process technology, and Radeon RX 560X - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 18−20
ultra / 1080p 10−11
QHD / 1440p 0−1 4−5
4K / 2160p 4−5
low / 720p 1−2 35−40
medium / 1080p 0−1 21−24
The average gaming FPS of Radeon RX 560X in Assassin's Creed Odyssey is 3600% more, than Radeon R8 M535DX.

Full Specs

  Radeon R8 M535DX Radeon RX 560X
Architecture GCN 3.0 GCN 4.0
Code name Meso Polaris 21
Type Desktop Desktop
Release date 18 April 2017 11 April 2018
Pipelines 320 1024
Core clock speed 780 MHz 1175 MHz
Boost Clock 891 MHz 1275 MHz
Transistor count 1,550 million 3,000 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 17.82 81.60
Floating-point performance 2,611 gflops
Length 170 mm
Memory bus width 128 Bit
Memory clock speed 7000 MHz
Memory bandwidth 112.0 GB/s
DirectX 12 (12_0) 12 (12_0)
Shader Model 6.0 6.4
OpenGL 4.6 4.6
OpenCL 2.0 2.0
Vulkan 1.2.131 1.2.131