GeForce GTX 950A vs Radeon RX Vega 10

If you are going to buy a new graphics card and are choosing between GeForce GTX 950A and Radeon RX Vega 10, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 950A stacks up against Radeon RX Vega 10, check out specs charts below.

Radeon RX Vega 10 is a Laptop Graphics Card

Note: Radeon RX Vega 10 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX Vega 10 here:

Main Specs

  GeForce GTX 950A Radeon RX Vega 10
Power consumption (TDP) 75 Watt
Interface MXM-B (3.0)
Memory type DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs
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  • GeForce GTX 950A is used in Desktops, and Radeon RX Vega 10 - in Laptops.
  • GeForce GTX 950A is build with Maxwell architecture, and Radeon RX Vega 10 - with Vega.
  • GeForce GTX 950A is manufactured by 28 nm process technology, and Radeon RX Vega 10 - by 14 nm process technology.

Game benchmarks

high / 1080p 12−14 7−8
ultra / 1080p 7−8 4−5
QHD / 1440p 2−3 0−1
low / 720p 24−27 16−18
medium / 1080p 14−16 8−9
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 66% more, than Radeon RX Vega 10.

Full Specs

  GeForce GTX 950A Radeon RX Vega 10
Architecture Maxwell Vega
Code name GM107 Vega Raven Ridge
Type Desktop Laptop
Release date 13 March 2015 26 October 2017
Pipelines 640 640
Core clock speed 993 MHz
Boost Clock 1124 MHz 1300 MHz
Transistor count 1,870 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 44.96
Floating-point performance 1,271 gflops
Memory bus width 128 Bit
Memory clock speed 2002 MHz
Memory bandwidth 32.03 GB/s
Shared memory -
DirectX 12 (11_0) DirectX 12_1
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 5.0
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