GRID K220Q vs Radeon RX Vega 10

If you are going to buy a new graphics card and are choosing between GRID K220Q and Radeon RX Vega 10, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K220Q stacks up against Radeon RX Vega 10, check out specs charts below.

Radeon RX Vega 10 is a Laptop Graphics Card

Note: Radeon RX Vega 10 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX Vega 10 here:

Main Specs

  GRID K220Q Radeon RX Vega 10
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16
Memory type GDDR5
Maximum RAM amount 512 MB
Display Connectors No outputs
  Check Price
  • GRID K220Q is used in Desktops, and Radeon RX Vega 10 - in Laptops.
  • GRID K220Q is build with Kepler architecture, and Radeon RX Vega 10 - with Vega.
  • GRID K220Q is manufactured by 28 nm process technology, and Radeon RX Vega 10 - by 14 nm process technology.

Game benchmarks

high / 1080p 1−2 7−8
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 10−12 16−18
medium / 1080p 2−3 8−9
The average gaming FPS of Radeon RX Vega 10 in Assassin's Creed Odyssey is 120% more, than GRID K220Q.

Full Specs

  GRID K220Q Radeon RX Vega 10
Architecture Kepler Vega
Code name GK104 Vega Raven Ridge
Type Workstation Laptop
Release date 2 July 2014 26 October 2017
Pipelines 1536 640
Core clock speed 745 MHz
Boost Clock 1300 MHz
Transistor count 3,540 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36
Floating-point performance 2,289 gflops
Memory bus width 256 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
Shared memory -
DirectX 12 (11_0) DirectX 12_1
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.0
  Check Price