Radeon R7 A360 vs Radeon RX Vega 10

When choosing between Radeon R7 A360 and Radeon RX Vega 10, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R7 A360 and Radeon RX Vega 10.

Radeon RX Vega 10 is a Laptop Graphics Card

Note: Radeon RX Vega 10 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX Vega 10 here:

Main Specs

  Radeon R7 A360 Radeon RX Vega 10
Interface PCIe 3.0 x8
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors No outputs
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  • Radeon R7 A360 is used in Desktops, and Radeon RX Vega 10 - in Laptops.
  • Radeon R7 A360 is build with GCN 3.0 architecture, and Radeon RX Vega 10 - with Vega.
  • Radeon R7 A360 is manufactured by 28 nm process technology, and Radeon RX Vega 10 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 7−8
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 16−18
medium / 1080p 0−1 8−9
The average gaming FPS of Radeon RX Vega 10 in Assassin's Creed Odyssey is 1600% more, than Radeon R7 A360.

Full Specs

  Radeon R7 A360 Radeon RX Vega 10
Architecture GCN 3.0 Vega
Code name Meso Vega Raven Ridge
Type Desktop Laptop
Release date 5 May 2015 26 October 2017
Pipelines 384 640
Core clock speed 725 MHz
Boost Clock 980 MHz 1300 MHz
Transistor count 1,550 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 23.52
Floating-point performance 864.0 gflops
Memory bus width 128 Bit
Memory clock speed 3.6 GB/s
Memory bandwidth 57.6 GB/s
Shared memory -
DirectX 12 (12_0) DirectX 12_1
Shader Model 6.0
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2
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