GeForce 930A vs Radeon RX Vega 11

When choosing between GeForce 930A and Radeon RX Vega 11, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 930A and Radeon RX Vega 11.
GeForce 930A
Radeon RX Vega 11

Main Specs

  GeForce 930A Radeon RX Vega 11
Power consumption (TDP) 33 Watt 15 Watt
Interface PCIe 3.0 x8 IGP
Supplementary power connectors None None
Memory type DDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GeForce 930A has 120% more power consumption, than Radeon RX Vega 11.
  • GeForce 930A is connected by PCIe 3.0 x8, and Radeon RX Vega 11 uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and Radeon RX Vega 11 - with Vega.
  • GeForce 930A is manufactured by 28 nm process technology, and Radeon RX Vega 11 - by 14 nm process technology.

Game benchmarks

high / 1080p 3−4 10−11
ultra / 1080p 1−2 6−7
QHD / 1440p 0−1 1−2
low / 720p 14−16 21−24
medium / 1080p 5−6 12−14
The average gaming FPS of Radeon RX Vega 11 in Assassin's Creed Odyssey is 116% more, than GeForce 930A.

Full Specs

  GeForce 930A Radeon RX Vega 11
Architecture Maxwell Vega
Code name GM108 Vega Raven Ridge
Type Desktop Desktop
Release date 13 March 2015 26 October 2017
Pipelines 384 704
Core clock speed 928 MHz
Boost Clock 941 MHz 1240 MHz
Transistor count 4,940 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 22.58 61.60
Floating-point performance 722.7 gflops 1,760 gflops
Memory bus width 64 Bit
Memory clock speed 2002 MHz
Memory bandwidth 16.02 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 5.0