Qualcomm Adreno 680 vs Radeon RX Vega 11

When choosing between Qualcomm Adreno 680 and Radeon RX Vega 11, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Qualcomm Adreno 680 and Radeon RX Vega 11.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  Qualcomm Adreno 680 Radeon RX Vega 11
Power consumption (TDP) 15 Watt
Interface IGP
Supplementary power connectors None
Memory type System Shared
Display Connectors No outputs
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  • Qualcomm Adreno 680 is used in Laptops, and Radeon RX Vega 11 - in Desktops.
  • Qualcomm Adreno 680 is manufactured by 7 nm process technology, and Radeon RX Vega 11 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 10−11
ultra / 1080p 6−7
QHD / 1440p 0−1 1−2
low / 720p 1−2 21−24
medium / 1080p 0−1 12−14
The average gaming FPS of Radeon RX Vega 11 in Assassin's Creed Odyssey is 2100% more, than Qualcomm Adreno 680.

Full Specs

  Qualcomm Adreno 680 Radeon RX Vega 11
Architecture Vega
Code name Vega Raven Ridge
Type Laptop Desktop
Release date 6 December 2018 26 October 2017
Pipelines 704
Boost Clock 1240 MHz
Transistor count 4,940 million
Manufacturing process technology 7 nm 14 nm
Texture fill rate 61.60
Floating-point performance 1,760 gflops
Shared memory + -
DirectX DirectX 12 12 (12_1)
Shader Model 6.4
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2.131
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