Radeon R7 A360 vs Radeon RX Vega 11

When comparing Radeon R7 A360 and Radeon RX Vega 11, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon R7 A360 and Radeon RX Vega 11 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 A360
Radeon RX Vega 11

Main Specs

  Radeon R7 A360 Radeon RX Vega 11
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x8 IGP
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • Radeon R7 A360 is connected by PCIe 3.0 x8, and Radeon RX Vega 11 uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon R7 A360 is build with GCN 3.0 architecture, and Radeon RX Vega 11 - with Vega.
  • Radeon R7 A360 is manufactured by 28 nm process technology, and Radeon RX Vega 11 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 10−11
ultra / 1080p 6−7
QHD / 1440p 0−1 1−2
low / 720p 1−2 21−24
medium / 1080p 0−1 12−14
The average gaming FPS of Radeon RX Vega 11 in Assassin's Creed Odyssey is 2100% more, than Radeon R7 A360.

Full Specs

  Radeon R7 A360 Radeon RX Vega 11
Architecture GCN 3.0 Vega
Code name Meso Vega Raven Ridge
Type Desktop Desktop
Release date 5 May 2015 26 October 2017
Pipelines 384 704
Core clock speed 725 MHz
Boost Clock 980 MHz 1240 MHz
Transistor count 1,550 million 4,940 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 23.52 61.60
Floating-point performance 864.0 gflops 1,760 gflops
Memory bus width 128 Bit
Memory clock speed 3.6 GB/s
Memory bandwidth 57.6 GB/s
Shared memory -
DirectX 12 (12_0) 12 (12_1)
Shader Model 6.0 6.4
OpenGL 4.6 4.6
OpenCL 2.0 2.0
Vulkan 1.2 1.2.131