Radeon R5 M435 vs Radeon RX Vega 5

If you are going to buy a new graphics card and are choosing between Radeon R5 M435 and Radeon RX Vega 5, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R5 M435 stacks up against Radeon RX Vega 5, check out specs charts below.

Radeon RX Vega 5 is a Laptop Graphics Card

Note: Radeon RX Vega 5 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX Vega 5 here:

Main Specs

  Radeon R5 M435 Radeon RX Vega 5
Interface PCIe 3.0 x8
Memory type GDDR5
Maximum RAM amount 2 GB
Display Connectors No outputs
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  • Radeon R5 M435 is used in Desktops, and Radeon RX Vega 5 - in Laptops.
  • Radeon R5 M435 is build with GCN 1.0 architecture, and Radeon RX Vega 5 - with Vega.
  • Radeon R5 M435 is manufactured by 28 nm process technology, and Radeon RX Vega 5 - by 7 nm process technology.

Game benchmarks

high / 1080p 0−1 12−14
ultra / 1080p 0−1 8−9
QHD / 1440p 0−1 2−3
low / 720p 10−12 27−30
medium / 1080p 2−3 16−18
The average gaming FPS of Radeon RX Vega 5 in Assassin's Creed Odyssey is 266% more, than Radeon R5 M435.

Full Specs

  Radeon R5 M435 Radeon RX Vega 5
Architecture GCN 1.0 Vega
Code name Jet Vega
Type Desktop Laptop
Release date 15 May 2016 7 January 2020
Pipelines 320 320
Core clock speed 780 MHz
Boost Clock 1030 MHz 1400 MHz
Transistor count 690 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 20.60
Floating-point performance 547.2 gflops
Memory bus width 64 Bit
Memory clock speed 4500 MHz
Memory bandwidth 36 GB/s
Shared memory -
DirectX 12 (11_1) DirectX 12_1
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131
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