Radeon R7 A265 vs Radeon RX Vega 5

If you are going to buy a new graphics card and are choosing between Radeon R7 A265 and Radeon RX Vega 5, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R7 A265 stacks up against Radeon RX Vega 5, check out specs charts below.

Radeon RX Vega 5 is a Laptop Graphics Card

Note: Radeon RX Vega 5 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX Vega 5 here:

Main Specs

  Radeon R7 A265 Radeon RX Vega 5
Interface PCIe 3.0 x8
Memory type DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs
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  • Radeon R7 A265 is used in Desktops, and Radeon RX Vega 5 - in Laptops.
  • Radeon R7 A265 is build with GCN 1.0 architecture, and Radeon RX Vega 5 - with Vega.
  • Radeon R7 A265 is manufactured by 28 nm process technology, and Radeon RX Vega 5 - by 7 nm process technology.

Game benchmarks

high / 1080p 1−2 12−14
ultra / 1080p 0−1 8−9
QHD / 1440p 0−1 2−3
low / 720p 12−14 27−30
medium / 1080p 3−4 16−18
The average gaming FPS of Radeon RX Vega 5 in Assassin's Creed Odyssey is 216% more, than Radeon R7 A265.

Full Specs

  Radeon R7 A265 Radeon RX Vega 5
Architecture GCN 1.0 Vega
Code name Opal Vega
Type Desktop Laptop
Release date 9 January 2014 7 January 2020
Pipelines 384 320
Core clock speed 725 MHz
Boost Clock 825 MHz 1400 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 19.80
Floating-point performance 633.6 gflops
Memory bus width 128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 28.8 GB/s
Shared memory -
DirectX 12 (11_1) DirectX 12_1
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131
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