Quadro 500M vs Radeon RX Vega 6

If you are going to buy a new graphics card and are choosing between Quadro 500M and Radeon RX Vega 6, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Quadro 500M stacks up against Radeon RX Vega 6, check out specs charts below.

Radeon RX Vega 6 is a Laptop Graphics Card

Note: Radeon RX Vega 6 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX Vega 6 here:

Main Specs

  Quadro 500M Radeon RX Vega 6
Power consumption (TDP) 35 Watt
Interface MXM-A (3.0)
Memory type DDR3
Maximum RAM amount 1 GB
Display Connectors No outputs
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  • Quadro 500M is used in Desktops, and Radeon RX Vega 6 - in Laptops.
  • Quadro 500M is build with Fermi architecture, and Radeon RX Vega 6 - with Vega.
  • Quadro 500M is manufactured by 40 nm process technology, and Radeon RX Vega 6 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 1−2 14−16
medium / 1080p 0−1 5−6
The average gaming FPS of Radeon RX Vega 6 in Assassin's Creed Odyssey is 1400% more, than Quadro 500M.

Full Specs

  Quadro 500M Radeon RX Vega 6
Architecture Fermi Vega
Code name GF108 Vega Raven Ridge
Type Workstation Laptop
Release date 22 February 2011 7 January 2018
Pipelines 96 384
Core clock speed 700 MHz
Boost Clock 1100 MHz
Transistor count 585 million
Manufacturing process technology 40 nm 14 nm
Texture fill rate 11.20
Floating-point performance 268.8 gflops
Memory bus width 128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 28.8 GB/s
Shared memory -
DirectX 12 (11_0) DirectX 12_1
Shader Model 5.1
OpenGL 4.6
OpenCL 1.1
Vulkan N/A
CUDA 2.1
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