Qualcomm Adreno 680 vs Radeon Vega 10 mobile

When choosing between Qualcomm Adreno 680 and Radeon Vega 10 mobile, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Qualcomm Adreno 680 and Radeon Vega 10 mobile.

Qualcomm Adreno 680 and Radeon Vega 10 mobile are Laptop Graphics Cards

Note: Qualcomm Adreno 680 and Radeon Vega 10 mobile are only used in laptop graphics. They have lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 or Radeon Vega 10 mobile here:

Main Specs

  Qualcomm Adreno 680 Radeon Vega 10 mobile
Power consumption (TDP) 10 Watt
Interface IGP
Memory type System Shared
Display Connectors No outputs
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  • Both cards are used in Laptops.
  • Qualcomm Adreno 680 is manufactured by 7 nm process technology, and Radeon Vega 10 mobile - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 6−7
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 16−18
medium / 1080p 0−1 8−9
The average gaming FPS of Radeon Vega 10 mobile in Assassin's Creed Odyssey is 1600% more, than Qualcomm Adreno 680.

Full Specs

  Qualcomm Adreno 680 Radeon Vega 10 mobile
Architecture GCN 5.0
Code name Raven
Type Laptop Laptop
Release date 6 December 2018 8 January 2019
Pipelines 640
Boost Clock 1301 MHz
Transistor count 4,940 million
Manufacturing process technology 7 nm 14 nm
Texture fill rate 52.04
Shared memory +
DirectX DirectX 12 12 (12_1)
Shader Model 6.4
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2.131
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