Quadro 6000 vs Tesla C2070

In this comparison between Quadro 6000 and Tesla C2070 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro 6000 will be the best choice, for others Tesla C2070 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  Quadro 6000 Tesla C2070
Power consumption (TDP) 204 Watt 238 Watt
Interface PCIe 2.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin + 1x 8-pin 1x 8-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 6 GB 6 GB
Display Connectors 1x DVI, 2x DisplayPort, 1x S-Video 1x DVI
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  • Tesla C2070 has 16% more power consumption, than Quadro 6000.
  • Both video cards are using PCIe 2.0 x16 interface connection to a motherboard.
  • Quadro 6000 and Tesla C2070 have maximum RAM of 6 GB.
  • Both cards are used in Desktops.
  • Quadro 6000 and Tesla C2070 are build with Fermi architecture.
  • Both graphics cards have the same core clock speed.
  • Quadro 6000 and Tesla C2070 are manufactured by 40 nm process technology.
  • Both graphics cards are the same length of 248 mm.
  • Memory clock speed of Quadro 6000 and Tesla C2070 is 2988 MHz.

Game benchmarks

high / 1080p 14−16 16−18
ultra / 1080p 8−9 9−10
QHD / 1440p 3−4 3−4
low / 720p 27−30 30−35
medium / 1080p 16−18 21−24
The average gaming FPS of Tesla C2070 in Assassin's Creed Odyssey is 21% more, than Quadro 6000.

Full Specs

  Quadro 6000 Tesla C2070
Architecture Fermi Fermi
Code name GF100 GF100
Type Workstation Workstation
Release date 10 December 2010 25 July 2011
Pipelines 448 448
Core clock speed 574 MHz 574 MHz
Transistor count 3,100 million 3,100 million
Manufacturing process technology 40 nm 40 nm
Texture fill rate 32.14 32.14
Floating-point performance 1,027.7 gflops 1,030.4 gflops
Length 248 mm 248 mm
Memory bus width 384 Bit 384 Bit
Memory clock speed 2988 MHz 2988 MHz
Memory bandwidth 143.4 GB/s 143.4 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.1
Vulkan N/A N/A
CUDA 2.0 2.0
Bitcoin / BTC (SHA256) 91 Mh/s
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