GRID K520 vs UHD Graphics 620
When comparing GRID K520 and UHD Graphics 620, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K520 and UHD Graphics 620 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K520
UHD Graphics 620 is a Laptop Graphics Card
Note: UHD Graphics 620 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with UHD Graphics 620 here:
Main Specs
GRID K520 | UHD Graphics 620 | |
Power consumption (TDP) | 225 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | 1x 8-pin | |
Memory type | GDDR5 | LPDDR3/DDR4 |
Maximum RAM amount | 4 GB | 32 GB |
Display Connectors | No outputs | No outputs |
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- GRID K520 has 1400% more power consumption, than UHD Graphics 620.
- GRID K520 is connected by PCIe 3.0 x16, and UHD Graphics 620 uses PCIe 3.0 x1 interface.
- UHD Graphics 620 has 28 GB more memory, than GRID K520.
- GRID K520 is used in Desktops, and UHD Graphics 620 - in Laptops.
- GRID K520 is build with Kepler architecture, and UHD Graphics 620 - with Gen. 9.5.
- Core clock speed of GRID K520 is 445 MHz higher, than UHD Graphics 620.
- GRID K520 is manufactured by 28 nm process technology, and UHD Graphics 620 - by 14 nm process technology.
Game benchmarks
high / 1080p | 16−18 | 2−3 |
ultra / 1080p | 9−10 | 0−1 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 12−14 |
medium / 1080p | 20−22 | 3−4 |
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 283% more, than UHD Graphics 620. | ||
high / 1080p | 24−27 | 6−7 |
ultra / 1080p | 21−24 | 4−5 |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 16−18 |
medium / 1080p | 27−30 | 6−7 |
The average gaming FPS of GRID K520 in Battlefield 5 is 312% more, than UHD Graphics 620. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GRID K520 and UHD Graphics 620 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 210−220 | 100−110 |
medium / 768p | 180−190 | 80−85 |
ultra / 1080p | 100−110 | 40−45 |
QHD / 1440p | 55−60 | 21−24 |
4K / 2160p | 30−35 | 16−18 |
high / 768p | 140−150 | 60−65 |
The average gaming FPS of GRID K520 in Counter-Strike: Global Offensive is 123% more, than UHD Graphics 620. | ||
low / 768p | 55−60 | 85−90 |
ultra / 1080p | 40−45 | 18−20 |
medium / 1080p | 45−50 | 40−45 |
GRID K520 and UHD Graphics 620 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 110−120 | 80−85 |
medium / 768p | 95−100 | 55−60 |
ultra / 1080p | 65−70 | 27−30 |
The average gaming FPS of GRID K520 in Dota 2 is 66% more, than UHD Graphics 620. | ||
high / 1080p | 18−20 | 2−3 |
ultra / 1080p | 18−20 | 2−3 |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | 1−2 |
low / 720p | 40−45 | 12−14 |
medium / 1080p | 21−24 | 3−4 |
The average gaming FPS of GRID K520 in Far Cry 5 is 425% more, than UHD Graphics 620. | ||
high / 1080p | 27−30 | 10−11 |
ultra / 1080p | 21−24 | 5−6 |
QHD / 1440p | 16−18 | 1−2 |
low / 720p | 100−110 | 50−55 |
medium / 1080p | 55−60 | 12−14 |
The average gaming FPS of GRID K520 in Fortnite is 187% more, than UHD Graphics 620. | ||
high / 1080p | 27−30 | 5−6 |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 10−11 | 3−4 |
4K / 2160p | 10−11 | 2−3 |
low / 720p | 55−60 | 16−18 |
medium / 1080p | 30−35 | 8−9 |
The average gaming FPS of GRID K520 in Forza Horizon 4 is 285% more, than UHD Graphics 620. | ||
low / 768p | 90−95 | 40−45 |
medium / 768p | 80−85 | 35−40 |
high / 1080p | 30−35 | 5−6 |
ultra / 1080p | 12−14 | 3−4 |
QHD / 1440p | 4−5 | 0−1 |
The average gaming FPS of GRID K520 in Grand Theft Auto V is 150% more, than UHD Graphics 620. | ||
high / 1080p | 10−11 | 1−2 |
ultra / 1080p | 8−9 | 0−1 |
4K / 2160p | 3−4 | − |
low / 720p | 30−35 | 5−6 |
medium / 1080p | 14−16 | 3−4 |
The average gaming FPS of GRID K520 in Metro Exodus is 533% more, than UHD Graphics 620. | ||
low / 768p | 110−120 | 95−100 |
high / 1080p | − | 60−65 |
medium / 1080p | 100−110 | 85−90 |
The average gaming FPS of GRID K520 in Minecraft is 19% more, than UHD Graphics 620. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 18−20 | 12−14 |
low / 720p | 60−65 | 27−30 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GRID K520 in PLAYERUNKNOWN'S BATTLEGROUNDS is 94% more, than UHD Graphics 620. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 4−5 |
medium / 1080p | 16−18 | − |
The average gaming FPS of GRID K520 in Red Dead Redemption 2 is 425% more, than UHD Graphics 620. | ||
low / 768p | 60−65 | 12−14 |
medium / 768p | 35−40 | 9−10 |
high / 1080p | 20−22 | 4−5 |
ultra / 1080p | 12−14 | 3−4 |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GRID K520 in The Witcher 3: Wild Hunt is 371% more, than UHD Graphics 620. | ||
low / 768p | 100−110 | 65−70 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 35−40 | 14−16 |
high / 768p | 55−60 | 27−30 |
The average gaming FPS of GRID K520 in World of Tanks is 75% more, than UHD Graphics 620. |
Full Specs
GRID K520 | UHD Graphics 620 | |
Architecture | Kepler | Gen. 9.5 |
Code name | GK104 | Kaby-Lake-Refresh GT2 |
Type | Workstation | Laptop |
Release date | 23 July 2013 | 1 September 2017 |
Pipelines | 1536 | 24 |
Core clock speed | 745 MHz | 300 MHz |
Boost Clock | 1150 MHz | |
Transistor count | 3,540 million | 189 million |
Manufacturing process technology | 28 nm | 14 nm |
Texture fill rate | 95.36 | 27.60 |
Floating-point performance | 2x 2,448 gflops | |
Length | 267 mm | |
Memory bus width | 256 Bit | 64/128 Bit |
Memory clock speed | 5000 MHz | |
Memory bandwidth | 160.0 GB/s | |
Shared memory | + | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.1.126 | 1.1.103 |
CUDA | 3.0 | |
Bitcoin / BTC (SHA256) | 76 Mh/s | |
Quick Sync | + | |
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