GeForce GT 1030 vs UHD Graphics 630

In this comparison between GeForce GT 1030 and UHD Graphics 630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GT 1030 will be the best choice, for others UHD Graphics 630 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  GeForce GT 1030 UHD Graphics 630
Power consumption (TDP) 30 Watt 15 Watt
Interface PCIe 3.0 x4 PCIe 3.0 x1
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x HDMI No outputs
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  • GeForce GT 1030 has 100% more power consumption, than UHD Graphics 630.
  • GeForce GT 1030 is connected by PCIe 3.0 x4, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • GeForce GT 1030 is build with Pascal architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of GeForce GT 1030 is 928 MHz higher, than UHD Graphics 630.
  • GeForce GT 1030 and UHD Graphics 630 are manufactured by 14 nm process technology.

Game benchmarks

high / 1080p 12−14 3−4
ultra / 1080p 8−9 1−2
QHD / 1440p 2−3 0−1
low / 720p 27−30 14−16
medium / 1080p 16−18 5−6
The average gaming FPS of GeForce GT 1030 in Assassin's Creed Odyssey is 166% more, than UHD Graphics 630.

Full Specs

  GeForce GT 1030 UHD Graphics 630
Architecture Pascal Gen. 9.5
Code name N17P-G1 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 17 May 2017 1 October 2017
Pipelines 384 24
Core clock speed 1228 MHz 300 MHz
Boost Clock 1670 MHz 1150 MHz
Transistor count 1,800 million 189 million
Manufacturing process technology 14 nm 14 nm
Texture fill rate 35.23 26.45
Floating-point performance 1,127 gflops 460.8 gflops
Length 145 mm
Memory bus width 64 Bit 64/128 Bit
Memory clock speed 6000 MHz
Memory bandwidth 48.06 GB/s
Shared memory - +
G-SYNC support +
VR Ready +
DirectX 12 (12_1) 12 (12_1)
Shader Model 6.4 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.2.131 1.1.103
CUDA 6.1
Monero / XMR (CryptoNight) 0.11 kh/s
Quick Sync +
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