GeForce GT 740A vs UHD Graphics 630

If you are going to buy a new graphics card and are choosing between GeForce GT 740A and UHD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GT 740A stacks up against UHD Graphics 630, check out specs charts below.
GeForce GT 740A
UHD Graphics 630

Main Specs

  GeForce GT 740A UHD Graphics 630
Power consumption (TDP) 33 Watt 15 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x1
Memory type DDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GeForce GT 740A has 120% more power consumption, than UHD Graphics 630.
  • GeForce GT 740A is connected by PCIe 3.0 x8, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • GeForce GT 740A is build with Kepler 2.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of GeForce GT 740A is 680 MHz higher, than UHD Graphics 630.
  • GeForce GT 740A is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 1−2 14−16
medium / 1080p 0−1 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than GeForce GT 740A.

Full Specs

  GeForce GT 740A UHD Graphics 630
Architecture Kepler 2.0 Gen. 9.5
Code name GK208 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 26 August 2013 1 October 2017
Pipelines 384 24
Core clock speed 980 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 915 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 31.36 26.45
Floating-point performance 752.6 gflops 460.8 gflops
Memory bus width 64 Bit 64/128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 14.4 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.5
Quick Sync +