GeForce GTX 1650 Ti vs UHD Graphics 630

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 1650 Ti and UHD Graphics 630. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 1650 Ti and UHD Graphics 630. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 1650 Ti
UHD Graphics 630

Main Specs

  GeForce GTX 1650 Ti UHD Graphics 630
Power consumption (TDP) 75 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Supplementary power connectors None
Memory type GDDR5 System Shared
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • GeForce GTX 1650 Ti has 400% more power consumption, than UHD Graphics 630.
  • GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • GeForce GTX 1650 Ti is build with Turing architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of GeForce GTX 1650 Ti is 1230 MHz higher, than UHD Graphics 630.
  • GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 35−40 3−4
ultra / 1080p 24−27 1−2
QHD / 1440p 20−22 0−1
4K / 2160p 10−12
low / 720p 65−70 14−16
medium / 1080p 45−50 5−6
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 633% more, than UHD Graphics 630.

Full Specs

  GeForce GTX 1650 Ti UHD Graphics 630
Architecture Turing Gen. 9.5
Code name TU117 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date no data 1 October 2017
Pipelines 1024 24
Core clock speed 1530 MHz 300 MHz
Boost Clock 1725 MHz 1150 MHz
Transistor count 4,700 million 189 million
Manufacturing process technology 12 nm 14 nm
Texture fill rate 26.45
Floating-point performance 460.8 gflops
Length 229 mm
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 8000 MHz
Shared memory +
DirectX 12_1 12 (12_1)
Shader Model 6.5
OpenGL 4.6 4.6
OpenCL 2.1
Vulkan 1.1.103
Quick Sync +