GeForce GTX 560 Ti vs UHD Graphics 630

If you are going to buy a new graphics card and are choosing between GeForce GTX 560 Ti and UHD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 560 Ti stacks up against UHD Graphics 630, check out specs charts below.

Main Specs

  GeForce GTX 560 Ti UHD Graphics 630
Power consumption (TDP) 170 Watt 15 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x1
Supplementary power connectors 2x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x mini-HDMI No outputs
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  • GeForce GTX 560 Ti has 1033% more power consumption, than UHD Graphics 630.
  • GeForce GTX 560 Ti is connected by PCIe 2.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • GeForce GTX 560 Ti is build with Fermi architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of GeForce GTX 560 Ti is 522 MHz higher, than UHD Graphics 630.
  • GeForce GTX 560 Ti is manufactured by 40 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 16−18 3−4
ultra / 1080p 9−10 1−2
QHD / 1440p 4−5 0−1
low / 720p 30−35 14−16
medium / 1080p 18−20 5−6
The average gaming FPS of GeForce GTX 560 Ti in Assassin's Creed Odyssey is 216% more, than UHD Graphics 630.

Full Specs

  GeForce GTX 560 Ti UHD Graphics 630
Architecture Fermi Gen. 9.5
Code name GF114 Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 25 January 2011 1 October 2017
Pipelines 384 24
Core clock speed 822 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 1,950 million 189 million
Manufacturing process technology 40 nm 14 nm
Texture fill rate 52.67 26.45
Floating-point performance 1,263.4 gflops 460.8 gflops
Length 229 mm
Memory bus width 256 Bit 64/128 Bit
Memory clock speed 2004 MHz
Memory bandwidth 128.3 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.1 2.1
Vulkan N/A 1.1.103
CUDA 2.1
Bitcoin / BTC (SHA256) 87 Mh/s
Decred / DCR (Decred) 0.39 Gh/s
Quick Sync +
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