GeForce GTX 560M SLI vs UHD Graphics 630
If you are going to buy a new graphics card and are choosing between GeForce GTX 560M SLI and UHD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 560M SLI stacks up against UHD Graphics 630, check out specs charts below.
UHD Graphics 630
GeForce GTX 560M SLI is a Laptop Graphics Card
Note: GeForce GTX 560M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 560M SLI here:
Main Specs
GeForce GTX 560M SLI | UHD Graphics 630 | |
Power consumption (TDP) | 100 Watt | 15 Watt |
Interface | PCIe 3.0 x1 | |
Memory type | GDDR5 | System Shared |
Display Connectors | No outputs | |
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- GeForce GTX 560M SLI has 566% more power consumption, than UHD Graphics 630.
- GeForce GTX 560M SLI is used in Laptops, and UHD Graphics 630 - in Desktops.
- GeForce GTX 560M SLI is build with Fermi architecture, and UHD Graphics 630 - with Gen. 9.5.
- Core clock speed of GeForce GTX 560M SLI is 475 MHz higher, than UHD Graphics 630.
- GeForce GTX 560M SLI is manufactured by 40 nm process technology, and UHD Graphics 630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 16−18 | 3−4 |
ultra / 1080p | 9−10 | 1−2 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 14−16 |
medium / 1080p | 20−22 | 5−6 |
The average gaming FPS of GeForce GTX 560M SLI in Assassin's Creed Odyssey is 233% more, than UHD Graphics 630. | ||
high / 1080p | 24−27 | 7−8 |
ultra / 1080p | 21−24 | 5−6 |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 18−20 |
medium / 1080p | 27−30 | 8−9 |
The average gaming FPS of GeForce GTX 560M SLI in Battlefield 5 is 230% more, than UHD Graphics 630. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 560M SLI and UHD Graphics 630 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 210−220 | 120−130 |
medium / 768p | 180−190 | 95−100 |
ultra / 1080p | 100−110 | 45−50 |
QHD / 1440p | 55−60 | 24−27 |
4K / 2160p | 30−35 | − |
high / 768p | 140−150 | 70−75 |
The average gaming FPS of GeForce GTX 560M SLI in Counter-Strike: Global Offensive is 93% more, than UHD Graphics 630. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 18−20 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GeForce GTX 560M SLI in Cyberpunk 2077 is 11% more, than UHD Graphics 630. | ||
low / 768p | 110−120 | 75−80 |
medium / 768p | 95−100 | 55−60 |
ultra / 1080p | 65−70 | 27−30 |
The average gaming FPS of GeForce GTX 560M SLI in Dota 2 is 72% more, than UHD Graphics 630. | ||
high / 1080p | 18−20 | 3−4 |
ultra / 1080p | 16−18 | 3−4 |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | 0−1 |
low / 720p | 40−45 | 14−16 |
medium / 1080p | 21−24 | 5−6 |
The average gaming FPS of GeForce GTX 560M SLI in Far Cry 5 is 316% more, than UHD Graphics 630. | ||
high / 1080p | 24−27 | 12−14 |
ultra / 1080p | 20−22 | 7−8 |
QHD / 1440p | 16−18 | 4−5 |
low / 720p | 100−110 | 55−60 |
medium / 1080p | 55−60 | 14−16 |
The average gaming FPS of GeForce GTX 560M SLI in Fortnite is 136% more, than UHD Graphics 630. | ||
high / 1080p | 27−30 | 6−7 |
ultra / 1080p | 21−24 | 6−7 |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 55−60 | 20−22 |
medium / 1080p | 30−35 | 9−10 |
The average gaming FPS of GeForce GTX 560M SLI in Forza Horizon 4 is 250% more, than UHD Graphics 630. | ||
low / 768p | 90−95 | 45−50 |
medium / 768p | 80−85 | − |
high / 1080p | 30−35 | 8−9 |
ultra / 1080p | 12−14 | 3−4 |
QHD / 1440p | 4−5 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce GTX 560M SLI in Grand Theft Auto V is 142% more, than UHD Graphics 630. | ||
high / 1080p | 10−11 | 2−3 |
ultra / 1080p | 8−9 | 0−1 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 30−35 | 7−8 |
medium / 1080p | 14−16 | 3−4 |
The average gaming FPS of GeForce GTX 560M SLI in Metro Exodus is 375% more, than UHD Graphics 630. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 65−70 |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce GTX 560M SLI in Minecraft is 32% more, than UHD Graphics 630. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 12−14 |
low / 720p | 60−65 | 27−30 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GeForce GTX 560M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 94% more, than UHD Graphics 630. | ||
high / 1080p | 14−16 | 6−7 |
ultra / 1080p | 10−11 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 7−8 |
medium / 1080p | 16−18 | − |
The average gaming FPS of GeForce GTX 560M SLI in Red Dead Redemption 2 is 216% more, than UHD Graphics 630. | ||
low / 768p | 55−60 | 16−18 |
medium / 768p | 35−40 | 12−14 |
high / 1080p | 20−22 | 6−7 |
ultra / 1080p | 10−12 | 4−5 |
4K / 2160p | 8−9 | 1−2 |
The average gaming FPS of GeForce GTX 560M SLI in The Witcher 3: Wild Hunt is 237% more, than UHD Graphics 630. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 35−40 | 16−18 |
high / 768p | 55−60 | 30−35 |
The average gaming FPS of GeForce GTX 560M SLI in World of Tanks is 66% more, than UHD Graphics 630. |
Full Specs
GeForce GTX 560M SLI | UHD Graphics 630 | |
Architecture | Fermi | Gen. 9.5 |
Code name | N12E-GS | Kaby-Lake-H-GT2 |
Type | Laptop | Desktop |
Release date | 6 January 2011 | 1 October 2017 |
Pipelines | 384 | 24 |
Core clock speed | 775 MHz | 300 MHz |
Boost Clock | 1150 MHz | |
Transistor count | 189 million | |
Manufacturing process technology | 40 nm | 14 nm |
Texture fill rate | 26.45 | |
Floating-point performance | 460.8 gflops | |
Memory bus width | 192 Bit | 64/128 Bit |
Memory clock speed | 1250 MHz | |
Shared memory | - | + |
DirectX | DirectX 11, Shader 5.0 | 12 (12_1) |
Shader Model | 6.5 | |
OpenGL | 4.6 | |
OpenCL | 2.1 | |
Vulkan | 1.1.103 | |
Laptop size | large | |
Quick Sync | + | |
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