GeForce MX330 vs UHD Graphics 630
In this comparison between GeForce MX330 and UHD Graphics 630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce MX330 will be the best choice, for others UHD Graphics 630 will be their preference. Study the comparison tables below and make your choice.
UHD Graphics 630
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | UHD Graphics 630 | |
Power consumption (TDP) | 10 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5 | System Shared |
Maximum RAM amount | 2 GB | |
Display Connectors | No outputs | No outputs |
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- UHD Graphics 630 has 50% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
- GeForce MX330 is used in Laptops, and UHD Graphics 630 - in Desktops.
- GeForce MX330 is build with Pascal architecture, and UHD Graphics 630 - with Gen. 9.5.
- Core clock speed of GeForce MX330 is 1231 MHz higher, than UHD Graphics 630.
- GeForce MX330 is manufactured by 16 nm process technology, and UHD Graphics 630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 14−16 | 3−4 |
ultra / 1080p | 8−9 | 1−2 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 183% more, than UHD Graphics 630. | ||
high / 1080p | 21−24 | 7−8 |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 18−20 |
medium / 1080p | 24−27 | 8−9 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 180% more, than UHD Graphics 630. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX330 and UHD Graphics 630 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 200−210 | 120−130 |
medium / 768p | 170−180 | 95−100 |
ultra / 1080p | 90−95 | 45−50 |
QHD / 1440p | 50−55 | 24−27 |
4K / 2160p | 30−33 | − |
high / 768p | 130−140 | 70−75 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 80% more, than UHD Graphics 630. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 18−20 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 6% more, than UHD Graphics 630. | ||
low / 768p | 100−110 | 75−80 |
medium / 768p | 90−95 | 55−60 |
ultra / 1080p | 60−65 | 27−30 |
The average gaming FPS of GeForce MX330 in Dota 2 is 59% more, than UHD Graphics 630. | ||
high / 1080p | 16−18 | 3−4 |
ultra / 1080p | 14−16 | 3−4 |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 35−40 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 250% more, than UHD Graphics 630. | ||
high / 1080p | 21−24 | 12−14 |
ultra / 1080p | 18−20 | 7−8 |
QHD / 1440p | 16−18 | 4−5 |
low / 720p | 90−95 | 55−60 |
medium / 1080p | 45−50 | 14−16 |
The average gaming FPS of GeForce MX330 in Fortnite is 105% more, than UHD Graphics 630. | ||
high / 1080p | 24−27 | 6−7 |
ultra / 1080p | 18−20 | 6−7 |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 20−22 |
medium / 1080p | 24−27 | 9−10 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 190% more, than UHD Graphics 630. | ||
low / 768p | 80−85 | 45−50 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 8−9 |
ultra / 1080p | 10−12 | 3−4 |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 110% more, than UHD Graphics 630. | ||
high / 1080p | 9−10 | 2−3 |
ultra / 1080p | 7−8 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 7−8 |
medium / 1080p | 12−14 | 3−4 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 325% more, than UHD Graphics 630. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 65−70 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 32% more, than UHD Graphics 630. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 27−30 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than UHD Graphics 630. | ||
high / 1080p | 14−16 | 6−7 |
ultra / 1080p | 9−10 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 7−8 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 166% more, than UHD Graphics 630. | ||
low / 768p | 50−55 | 16−18 |
medium / 768p | 30−35 | 12−14 |
high / 1080p | 16−18 | 6−7 |
ultra / 1080p | 10−11 | 4−5 |
4K / 2160p | 8−9 | 1−2 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 200% more, than UHD Graphics 630. | ||
low / 768p | 100−105 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 30−35 | 16−18 |
high / 768p | 50−55 | 30−35 |
The average gaming FPS of GeForce MX330 in World of Tanks is 58% more, than UHD Graphics 630. |
Full Specs
GeForce MX330 | UHD Graphics 630 | |
Architecture | Pascal | Gen. 9.5 |
Code name | N17S-LP / N17S-G3 | Kaby-Lake-H-GT2 |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 1 October 2017 |
Pipelines | 384 | 24 |
Core clock speed | 1531 MHz | 300 MHz |
Boost Clock | 1594 MHz | 1150 MHz |
Transistor count | 1,800 million | 189 million |
Manufacturing process technology | 16 nm | 14 nm |
Texture fill rate | 38.26 | 26.45 |
Floating-point performance | 460.8 gflops | |
Memory bus width | 64 Bit | 64/128 Bit |
Memory clock speed | 7000 MHz | |
Memory bandwidth | 48.06 GB/s | |
Shared memory | - | + |
DirectX | 12 (12_1) | 12 (12_1) |
Shader Model | 6.4 | 6.5 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.2.131 | 1.1.103 |
CUDA | 6.1 | |
Optimus | + | |
Quick Sync | + | |
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