GRID K140Q vs UHD Graphics 630

When choosing between GRID K140Q and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K140Q and UHD Graphics 630.
GRID K140Q
UHD Graphics 630

Main Specs

  GRID K140Q UHD Graphics 630
Power consumption (TDP) 130 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type DDR3 System Shared
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • GRID K140Q has 766% more power consumption, than UHD Graphics 630.
  • GRID K140Q is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • GRID K140Q is build with Kepler architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of GRID K140Q is 550 MHz higher, than UHD Graphics 630.
  • GRID K140Q is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 9−10 14−16
medium / 1080p 1−2 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 100% more, than GRID K140Q.

Full Specs

  GRID K140Q UHD Graphics 630
Architecture Kepler Gen. 9.5
Code name GK107 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 28 June 2013 1 October 2017
Pipelines 192 24
Core clock speed 850 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 1,270 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 13.60 26.45
Floating-point performance 326.4 gflops 460.8 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 1782 MHz
Memory bandwidth 28.51 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.0
Quick Sync +