GRID K160Q vs UHD Graphics 630

In this comparison between GRID K160Q and UHD Graphics 630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K160Q will be the best choice, for others UHD Graphics 630 will be their preference. Study the comparison tables below and make your choice.
GRID K160Q
UHD Graphics 630

Main Specs

  GRID K160Q UHD Graphics 630
Power consumption (TDP) 130 Watt 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type DDR3 System Shared
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q has 766% more power consumption, than UHD Graphics 630.
  • GRID K160Q is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of GRID K160Q is 550 MHz higher, than UHD Graphics 630.
  • GRID K160Q is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 9−10 14−16
medium / 1080p 1−2 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 100% more, than GRID K160Q.

Full Specs

  GRID K160Q UHD Graphics 630
Architecture Kepler Gen. 9.5
Code name GK107 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 28 June 2013 1 October 2017
Pipelines 192 24
Core clock speed 850 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 1,270 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 13.60 26.45
Floating-point performance 326.4 gflops 460.8 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 1782 MHz
Memory bandwidth 28.51 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 3.0
Quick Sync +